(, The Xammux, lesser composite god(s) of analytical thinking, forbidden lore, experimentation and amorality. There are over 100 deities in the Greyhawk setting, and when creating Dungeons and Dragons 3rd Edition Wizards of the Coast selected a subset to become iconic deities. They hail from the plane of Elysium. Aja, Yoruba orisha, patron of the forest, the animals within it and herbal healers. She rules over the temperate and warm wastelands. Hence they appear on both lists. They hail from the plane of Elysium. His symbol is a golden ring with a ruby star on it. They are untouchable by even the most powerful deities although they can be summoned and used by the weakest mortal through pact magic and binding. (, Phieran, demigod of suffering, endurance, and perseverance. (, Halmyr, lesser god of strategy and skill in warfare. Raven Queen, Goddess of death, fate and winter 7. Quasi-deities or hero deities. (, Solanil, lesser goddess of oases and hospitality. Most core deities are human deities; except for the chief gods of the demihuman races. Nature, War Skelemora : chaotic good Death, (Knowledge) Snofach : True Neutral Light … Dungeons a… Her power over winter was taken by the, This page was last edited on 22 December 2020, at 16:36. The designation of "greater" vs. "intermediate" comes from the Greyhawk setting, and is not used in the Player's Handbook, but it is used in other v3.5 Edition materials. https://dungeons.fandom.com/wiki/DnDWiki:List_of_deities?oldid=100076, Core powers - Those deities presented in the 3.5th edition, Demihuman powers - This refers to deities worshipped by core races besides humans (such as. This work re-introduced detailed information on the deities of several non-human pantheons. Xochiquetzal, goddess of fertility, beauty, female sexual power, protection of young mothers, of pregnancy, childbirth, vegetation, flowers and the crafts of women. The celestial paragons of the guardinals are collectively known as Talisid and the Five Companions. Aegir is the god of the seashore or ocean and sometimes called the ruler of the sea. The church of Angharradh was essentially the unified face of the three separate, but closely allied, churches of Aerdrie, Hanali and Sehanine. This name generator will give you 10 names fit for most gods and deities in many fantasy stories. Elishar, intermediate deity of positive energy, light and prophecy. Before 3rd Edition, there was no Core Setting, so the distinctions above are not as clear-cut. Wizards of the Coast (C) March 2006. Aengrist, god of order in the Frostfell and knights of the Order of the Iron Glacier (, Hleid, goddess of animals of the Frostfell, cold magic, uldras (, Iborighu, god of Frostfell dangers and eternal winter (, Aurifar, greater god of the midday sun, life and judgement. Before 3rd Edition, there was no Core Setting, so the distinctions above are not as clear-cut. He voluntarily led his people to the depths as a means of encouraging diversity among the gnomes. She took the form of a tanned, lithe giantess with long legs, wearing leather armor and carrying a spear that flamed on her command, a bow, and a quiver of arrows. The supplement Dragon Magic, by Rodney Thompson and Owen Stephens published in September 2006, introduces this vestige: Wizards of the Coast created these vestiges online: These are the deities for the non-Greyhawk default campaign setting of 4th edition Dungeons & Dragons (informally referred to as the "points of light" setting). These however do not even profess to be gods (though many still have designs on godhood). Moon Goddess, Great Mother and Grain Goddess. (, Lastai, demigoddess of pleasure, love, and passion. They could also calm the dying giving them peace and a natural passing. Aegir appears as a very old man with white hair and claw-like fingers.  The historical deities have been removed from their historical aspect as to better serve the needs of the game. Though true to their chaotic nature they often do not appear anything like other Slaadi. Clerics and druidsof Angharradh prayed for their spells at a time of their choosing, but it must be the time when they pra… As such, those prior materials are covered in the setting-specific lists of deities. In 1985, the book was renamed Legends & Lore due to concerns about bad publicity. Many lesser gods from previous editions (such as the Seldarine or most members of the dwarven pantheon) now have the status of Exarch, a demipower in service to a greater god. She brewed a magical potion of wisdom in her cauldron and forced the … While in The Radiant Tower, his home plane located in Elysium, Desmaduke appear as a man with golden skin and white eyes. For the most part, materials which did not specify a setting were assumed to be at least compatible with the World of Greyhawk if not outright parts of the canon. When Dungeons & Dragons was developed in the early 1970s by Gary Gygax and Dave Arneson, one of the archetypal character classes in the original game was the cleric, a character who received divine powers from “the gods”. Certain aspects of the deities were altered to make them more generic – for example: the "Core" Heironeous favors the longsword (in order to make the favored weapon of the "God of Chivalry" more traditionally knight-like), as contrasted with the original "Greyhawk" Heironeous, who favors the battleaxe. These entities are beyond the understanding and knowledge of mortals and care nothing for worshippers. The deities of the Drow, an evil, underground-dwelling subrace of true Elves, are arranged in a corrupted version of the Elven pantheon called the Dark Seldarine. The four most famous are: Three other archomentals are first mentioned in Manual of the Planes (TSR, 1987). Greater deities without an improving, reviewing, or removing template present. The celestial paragons of the archons are known collectively as the Celestial Hebdomad. She looks like a young human girl between 8-12 years of age with curly unkempt red hair and freckles. It is not used in any edition of the Player's Handbook, but it is used in Deities and Demigods (2002) and various v3.5 Edition materials. As varied as the gods they serve, clerics strive to embody the handiwork of their deities.  For gaming purposes, they are also differentiated by a number of standardized characteristics: Each deity has a divine rank, which determines how much power the entity has, from lowest to highest: Every deity has certain aspects of existence over which it has dominion, power, and control. She was killed by the other gods in a conflict called the War of Winter, who afterwards made a compact to balance darkness and light (Zehir and Pelor), and the natural seasons (Corellon, Pelor and Sehanine). List of nature deities. Greek mythos and heroes ("Olympian Pantheon"), among them: Taiia, greater goddess of creation, destruction, mortal life and death. Chronepsis (L): God of fate, death, judgment, also worshipped in combination with Falazure as the dual entity Null 2. Again; virtually nothing is known about her, apart from the fact that she has the power to slay gods who displease her. The designation of "greater" vs. "intermediate" comes from Legends & Lore (1990). Ioun, Goddess of study and prophecy 4. The Lady of Pain refuses to tolerate anyone who worships her, killing those who do so. They hail from the Plane of Arborea. Clerics are intermediaries between the mortal world and the distant planes of the gods. It worships a single deity of the same name: Similar to monster powers, these are not true deities but very powerful extraplanar beings. Erathis, Goddess of civilization and invention 3. Accepted in panentheism, pantheism, deism, polytheism, animism, totemism, shamanism, and paganism, the deity embodies natural forces and can have various characteristics, such as that of a mother goddess, "Mother Nature", or lord of the animals. (, Nadirech, lesser god of cowardice, trickery and luck. The five most famous are: The good archomentals are collectively known as the Elemental Princes of Good. Sailors often make offerings to her before they embark on their voyages. (, Zarus, greater god of humanity, domination and perfection. DnD 5e Gods. In ages past some rebelled against the deities themselves...". With that, let’s dive into your choices for immense faith based power! These three alternative faiths were described in the third edition Deities and Demigods book. The third edition version of Deities & Demigods contains only four pantheons: The third edition version of the book also discusses in detail how one would go about the creation of their own pantheon, as well as individual gods, for use in Dungeons & Dragons. The book Monster Mythology (1992) included over 100 deities for nonhumans. Any waters blessed by her were known to cure sickness and madness. They selected and altered deities to correspond to "iconic" aspects of core D&D. They are to the celestials as the archdevils are to the devils and the demon lords are to demons. They have been repurposed for use as gods in DnD 5e and have been sorted into what domains they might fall under. There are over 100 deities in the Greyhawk setting, and when creating Dungeons & Dragons 3rd Edition Wizards of the Coast selected a subset to become iconic deities. (, Rallaster, lesser god of razors, mutilation, murder, insanity and torture. For the most part, materials which did not specify a setting were assumed to be at least compatible with the World of Greyhawk if not outright parts of the canon. The individual deities in a pantheon may not be forced to obey their superiors, although they typically respect and fear the superior deity. Weapon: Trident. The Lady of Pain is an enigmatic being who oversees the city of Sigil in the plane of the Outlands. Her symbol is either a green disk marked with a circle or a rotund, female figurine. Torog – Evil God of the Underdark. (, Zoser, lesser god of wind, tornadoes and dervishes. Callarduran Smoothhands is a True Neutral Intermediate Power. Astilabor (I): Goddess of acquisitiveness, status, wealth 2. He is the patron deity of the svirfneblin (deep gnomes), and is not very popular among other gnome subraces. Zuggtmoy, demon princess and "Lady of the Fungi". (, Al-Ishtus, lesser god of scorpions and venom. Nature is a knowledge type skill linked to Wisdom. She wants the world to be wiped of hedonists and degenerates. Four categories of deities are listed here: Note that there is some overlap between the categories. binder are often feared and hunted down by "Witch Slayers." Besides Moradin, for example, the dwarf gods include Moradin’s wife, Berronar Truesilver, and a number of other gods thought to be their children and grandchildren: Abbathor, Clangeddin Silverbeard, Dugmaren Brightmantle, Dumathoin, Gorm Gulthyn, Haela Brightaxe, Marthammor Duin, Sharindlar, Thard Harr, … These entities are outside the boundary of life, death, and undeath. Norse Deities Aegir. I've also given all of the names a title, like god of war. —these entities are outside the boundary of life, death, and undeath. In the Dungeons & Dragons fantasy role-playing game, the Dark Seldarine are the fallen, mostly evil deities of the subterranean drow They are not truly a pantheon in the same way the Seldarine are, though, as they do not co-operate. The celestial paragons of the eladrins are collectively known as The Court of Stars. Non-deity powers – These beings would fit into the previous category, but are not actually deities, plus most of them aren't the patron of a specific monstrous race. We have tried to collect as many Holy Aliases as possible. Most of the elven deities (other than Corellon Larethian) are found in the Races of the Wild supplement. You have picked up knowledge and skills related to nature, including finding your way through the wilderness, recognizing natural hazards, dealing with and identifying natural creatures, and living off the land. The Mother Guardian of Groves was regarded as a goddess of serenity, comfort, and healing. Almost nothing is known about her; her origin, her race, her motives and her level of power are all obscure, although she is sometimes shown to have absolutely immense power. The Celtic, Egyptian, Greek, and Norse pantheons are fantasy interpretations of historical religions from our world’s ancient times. Monster deities refers to the gods of the monstrous races; in other words, those of races that are primarily to fight and are not generally intended as player characters. Egyptian Deities "Titans are closer to the well spring of life and thus experience more pronounced emotion including Deity-like fits of rage. Aasterinian (D): Goddess of learning, invention, pleasure also worshipped as an aspect of Hlal 2. Sehanine, Goddess of the moon and a… Collectively, these aspects represent a deity's portfolio. She is fiercly loyal to and protective of those she calls friends but considers carefully before including someone among them. She is also known as the Oerth Mother. Moon Goddess, Great Mother and Grain Goddess. These however do not even profess to be gods (though many still have designs on godhood). Some rule over pantheons of other deities. Greater Deity Desmaduke is the god of good in The Trifadishti Pantheon. Healers and Warriors. The list includes long-time D&D establishments from Greyhawk and the Forgotten Realms, as well as several original gods. Alignment: Unaligned The goddess of nature, wilderness and the sea, Melora is often worshipped by elves as well as hunters and rangers. Non-deity powers - These beings would fit into the previous category, but are not actually deities. This is a list of deities of Dungeons & Dragons, including all of the current gods and powers of the "Core Setting" of Dungeons & Dragons. As such, those prior materials are covered in the setting-specific lists of deities. List of Norse Gods and Goddesses In Norse Mythology the original inhabitants of Valhalla were the Æsir (gods) and Ásynjur (goddesses), but they were not the first divinities the Nordic races worshiped because they also recognize the power of the gods of the sea, the wind, the forests and the forces of nature, known as the Vanir. 1. Cleric: Nature Domain Gods of nature are as varied as the natural world itself; from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with particular springs and groves (such as Eldath). The celestial paragons of the archons are known collectively as the Celestial Hebdomad. Beings of this rank are immortal but usually cannot grant spells to worshippers. The celestial paragons of the guardinals are collectively known as Talisid and the Five Companions. Her plans convinced the primal spirits to expel gods and primordials from the world. Lesser deities. While she knows death is part of the cycle of life, she is not as hard-hearted as Silvanusand often intervenes to cure the injuries of a creature because she finds them hard to bear.  This edition had pared-down content in comparison to the original; the sections on Babylonian, Finnish, Sumerian and non-humanoid deities were wholly excised.  Because the Core Setting of 3rd Edition is based on the World of Greyhawk, the Greyhawk gods list contains many of the deities listed here, and many more. These entities typically have millions of mortal worshippers, and they command respect even among other deities. The deities of fey and other mystical, nature-loving creatures are arranged in a pantheon called the Seelie Court. (, Ayailla, demigoddess of light, celestial radiance, and good creatures of the sky. Being dualistic, it consists of two, polar-opposite deities: The faith of Dennari is a fictional mystery cult, presented in and constructed according to the guidelines given for mystery cults in 3rd Edition Deities & Demigods. The pantheons employed in D&D provide a useful framework for creating fantasy characters, as well as governments and even worlds. Callarduran Smoothhands is the gnome god of the earth in the Dungeons & Dragons role-playing game. These are the deities for the 5th edition of Dungeons & Dragons. For the most part, materials which did not specify a setting were assumed to be at least compatible with the World of Greyhawk if not outright parts of the canon. They are to the celestials as the archdevils are to the devils and the demon lords are to demons. Gods, Demi-Gods & Heroes (1976) included the Egyptian, Hindu, Greek, Celtic, Norse, Finnish, Aztec, Mayan, Chinese, and Japanese mythologies, as well as Robert E. Howard's Hyborea and the Melnibonéan Mythos from Michael Moorcock's Elric novels.:284. The dividing line between a god-like being and a true god in the D&D cosmology really seems to be the ability to grant divine spells to cleric worshipers and other divine casters. Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system– 'role playing', one of three fundamentals. Sky, Stars, Space. Asgorath (also called Io) (G): God of dragonkind, balance, peace 1. God & Goddess name generator . Unlike other gods of the Underdark, he is not an outcast. Rillifane Rallathil is the elven god of Nature, and patron deity of wood elves. Deity of negative energy, light and prophecy the Nehwon mythos was renamed Aztec... Elemental evil canon for core materials for the gods they serve, clerics strive to embody handiwork. My-Lee-Kee ) is a golden ring with a ruby star on it of and. 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